For me a tactical shooter absolutely relies on two things:
- stealth mechanics (including detection mechanics)
- NPC AI
Sure a good setting, maps, story, etc helps, but without those two the tactical bit falls apart.
Wildlands wasn't great on the stealth side, and the AI was laughable, so I was really hoping Breakpoint massively improved both of those.
I guess what I really want, if someone is going to make an open-world tactical shooter, is a modern sequel to Operation Flashpoint: Dragon Rising.
That's a game template i'd like to play, miles away from the looter-shooter whatever Ubisoft was going for here (and in Wildlands too TBH), and i'm guessing more true to what Tom Clancy would have wanted.
It's like the designers havent read his books, or at least havent taken on the tone of his books.
- stealth mechanics (including detection mechanics)
- NPC AI
Sure a good setting, maps, story, etc helps, but without those two the tactical bit falls apart.
Wildlands wasn't great on the stealth side, and the AI was laughable, so I was really hoping Breakpoint massively improved both of those.
I guess what I really want, if someone is going to make an open-world tactical shooter, is a modern sequel to Operation Flashpoint: Dragon Rising.
That's a game template i'd like to play, miles away from the looter-shooter whatever Ubisoft was going for here (and in Wildlands too TBH), and i'm guessing more true to what Tom Clancy would have wanted.
It's like the designers havent read his books, or at least havent taken on the tone of his books.