And what are reviews? Subjective like I said. It's all based on opinion, whether you're talking about a great VR game or the best VR game.
In YOUR opinion Half Life Alyx is the best VR game, in OUR opinions Elite Dangerous is the best VR game. It all comes down to opinion at the end of the day, and the amount of sales should have nothing to do with the price of chips unless you're talking about the best selling VR game.
Half Life Alyx is the most critically acclaimed VR game of all time.
Sure some people in this world probably think Darksiders 1 is a better game than Breath of the Wild, RDR2 or Witcher 3... but I think the general consensus would be that no, the latter 3 critically acclaimed near-universally loved games are the best pancake video games of all time.
HLA did something which no other VR game has properly done to date (yes not even Asgard's Wrath which looks janky and last gen in comparison from a technical perspective) and thats combine VR mechanics with phenomenal atmosphere, beautiful perfect sound design, a great story, a AAA narrative and storytelling, a well established universe and outstanding graphical fidelity and world design.
Actually I kind of lie there. Lone Echo did do it but it was a different genre and sadly Oculus followed it up with some awful titles recently.
However, as I'm not a blighted fanboy, I do see the other side of the coin. Where HLA excelled is porting pancake AAA game aspects to the VR world. However as a VR game, where did it excel? Is its shooting gun mechanics top class? No. Many games have done shooting with a gun better, and more natural or more realistic. Was its ladder design and climbing top class? Well no, its actually near bottom of the barrel. Is its object interaction top class? Again, definitely no. Some objects simply can't be interacted with properly. You can't get a plank of wood and whack an enemy with it. What revolutionary mechanics did HLA bring to the table? It had good index controller integration but it was seldom used, it was nice we got to put our hands out onto the HP/heal stations.
I was looking for a game where I can run, climb up a ladder, look down, see an enemy climbing up it, get my gun and shoot down whilst running up. I wanted a game where I could croutch, slowly sneak past enemies, stealthily take them out and open many many more different gameplay options. I wanted to be able to lay traps with the envrionment around me against the enemies, use a plank of wood to bash their head in if needed. A lot of this stuff, Boneworks tried to do. HLA didn't even attempt it.
So although I can agree that HLA is the most critically acclaimed game of all time, Atmos making it out as the quintessential VR title which has furthered the genre is just a bit far off the mark too. It doesn't demand enthusiasts respect IMO as the best VR game of all time.
As a VR game, up until the point I played, I felt fairly disappointed. Its production values are just astounding but gameplay wise, I actually felt like I was half a generation behind something like Boneworks.
HLA accomplished the most important aspect missing from VR outside of Skyrim, and thats putting the AAA into VR properly. But I don't think its further the genre as a whole and I can therefore understand why some VR enthusiasts, such as Snowdog, might prefer other VR games which are far more immersive and feel perfectly mapped to VR (such as ED).