JustinTheNick
Established Member
I don't think Valve need an ecosystem other than the one they have and that's PC software.
They look for new ways of selling their PC gaming library... Steam Deck (Steam Machines before that), PCVR.
But they're really not hardware vendors, hardware is just a way to sell more PC games. Vive and Index were an insurance measure in case VR took off... to keep Steam relevant to VR users in the face of the Rift store.
Now, as long as Quests connect to PC and Meta aren't really into PCVR software vending, Valve don't need to do anything other than still have a little insurance, in case Quest standalone takes off and starts to challenge PC gaming, which it won't, at least not for a very long time. They definitely don't need to make any VR hardware that competes on price with Meta i.e. selling at cost or close to it.
Valve don't even need to produce software for PC or PCVR, they make all the money they need from other people's software. Alyx was something that promoted their PC store to VR users and VR developers alike.
They look for new ways of selling their PC gaming library... Steam Deck (Steam Machines before that), PCVR.
But they're really not hardware vendors, hardware is just a way to sell more PC games. Vive and Index were an insurance measure in case VR took off... to keep Steam relevant to VR users in the face of the Rift store.
Now, as long as Quests connect to PC and Meta aren't really into PCVR software vending, Valve don't need to do anything other than still have a little insurance, in case Quest standalone takes off and starts to challenge PC gaming, which it won't, at least not for a very long time. They definitely don't need to make any VR hardware that competes on price with Meta i.e. selling at cost or close to it.
Valve don't even need to produce software for PC or PCVR, they make all the money they need from other people's software. Alyx was something that promoted their PC store to VR users and VR developers alike.